They would definitely be a good choice for Ultrax, the Laberynth and Haas. ![]() I do think that you could mention the Knight's powerful Dragon Slayer ability. I agree with mostly everything about your rankings on the Human army. Both the Knight's Boots and the Knight's Sword could be very good additions to them as well, The Banner of Heroism is also not bad for a Human army, but not as essential perhaps. For the Human army maybe you should mention that having the Officer's Baton upgraded all the way to Marshall's Baton (+1000 leadership, +1 morale of Humans) is a big plus if you are using Human units even late game. So, I'll give you a bit of feedback about the guide in parts. Royal Snakes and Vamps were good here since they have no retaliation and can start hitting on the second round but, as I said, you can go for anything. Next round you cast Last Hero and the cycle repeats. Next turn, wait again and Geya will attack the unit (0 turns) once more. Geya will attack the unit (2 turns) and at the end of the turn, defend (1 turn). Second round, get the single troop of your preference and put it directly in front of Geya's mouth, cast Last Hero (3 turns) on it, and wait. You can do this with 4 ranged units if you like and one single high speed unit that can get directly in the turtle's face on the second turn. I recently did this battle using Archmages, Royal Snakes, Vampires, Thorn Hunters and 1 Fire Dragonfly. I will mention that there's a very easy way to do the Turtle battle, which I'm not sure you're aware of. OTTOMH, I believe you mentioned several times that there's not many "crowd control" options in this game but, you only wrote a few lines about the Shamans, who have two very good crowd control abilities with their totems. Which could also be very good to include, perhaps? More tactical advice, I mean. Some of my disagreements, I think, were partly because I thought you might be missing some key strategies for the unit. I did want to give you a few ideas, nonetheless. I do disagree with some of your ratings but I'll discuss that on another post, when I'm not so tired. Or the Assasin's Dagger and Isshara's Whip, which will benefit all your troops but especially your lower level ones, since you can get more of them, etc. Or the Telescopic Sight and Elven Bow if you are using a lot of archers. I also think there should be a small section at the top concerning some key items. Just a suggestion so that everyone is on the same page 'casue I see you put a lot of emphasis on leadership to health ratio and I thought to myself "Well, how bad is it actually?" And, perhaps, you could add basic info beside the names as well? Kinda like:īear - 70 Ls / 14 Att / 16 Def / 60 Hp / 7-10 Phys. I do have some suggestions for you: First, I think it'd be a good idea to bold the units' names, for a less busy look. I only wished there'd be more people playing the game now to give you more input. Continued abuse of our services will cause your IP address to be blocked indefinitely.Cool of you to do this. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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